﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Kinematic
{
    public class Wall
    {
        public Vector3 Inicio;
        public Vector3 Fin;
        public float m;
        public BoundingBox Box;

        public Wall(Vector3 Inicio, Vector3 Fin)
        {
            this.Inicio = Inicio;
            this.Fin = Fin;
            m = ((Inicio.Z - Fin.Z) / (Inicio.X - Fin.X));
            Box = new BoundingBox(Inicio, Fin);
        }



    }
}
